Commit e76b742e authored by zhaozl's avatar zhaozl

Initial commit

parents
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties
# Default ignored files
/shelf/
/workspace.xml
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<project version="4">
<component name="CompilerConfiguration">
<bytecodeTargetLevel target="17" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="deploymentTargetSelector">
<selectionStates>
<SelectionState runConfigName="app">
<option name="selectionMode" value="DROPDOWN" />
</SelectionState>
</selectionStates>
</component>
</project>
\ No newline at end of file
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleJvm" value="#GRADLE_LOCAL_JAVA_HOME" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
<option value="$PROJECT_DIR$/app" />
</set>
</option>
<option name="resolveExternalAnnotations" value="false" />
</GradleProjectSettings>
</option>
</component>
</project>
\ No newline at end of file
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
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<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
</inspection_tool>
<inspection_tool class="PreviewApiLevelMustBeValid" enabled="true" level="ERROR" enabled_by_default="true">
<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
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<inspection_tool class="PreviewDimensionRespectsLimit" enabled="true" level="WARNING" enabled_by_default="true">
<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
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<inspection_tool class="PreviewFontScaleMustBeGreaterThanZero" enabled="true" level="ERROR" enabled_by_default="true">
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<inspection_tool class="PreviewMultipleParameterProviders" enabled="true" level="ERROR" enabled_by_default="true">
<option name="composableFile" value="true" />
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<inspection_tool class="PreviewMustBeTopLevelFunction" enabled="true" level="ERROR" enabled_by_default="true">
<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
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<inspection_tool class="PreviewNeedsComposableAnnotation" enabled="true" level="ERROR" enabled_by_default="true">
<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
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<inspection_tool class="PreviewNotSupportedInUnitTestFiles" enabled="true" level="ERROR" enabled_by_default="true">
<option name="composableFile" value="true" />
<option name="previewFile" value="true" />
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<option name="version" value="1.9.0" />
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="ProjectMigrations">
<option name="MigrateToGradleLocalJavaHome">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="jbr-17" project-jdk-type="JavaSDK">
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<?xml version="1.0" encoding="UTF-8"?>
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<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
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\ No newline at end of file
/build
\ No newline at end of file
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.jetbrains.kotlin.android)
}
android {
namespace = "tv.yunxi.imgfmt"
compileSdk = 35
defaultConfig {
applicationId = "tv.yunxi.imgfmt"
minSdk = 24
targetSdk = 35
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
vectorDrawables {
useSupportLibrary = true
}
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
buildFeatures {
compose = true
}
composeOptions {
kotlinCompilerExtensionVersion = "1.5.1"
}
packaging {
resources {
excludes += "/META-INF/{AL2.0,LGPL2.1}"
}
}
}
dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(libs.androidx.activity.compose)
implementation(platform(libs.androidx.compose.bom))
implementation(libs.androidx.ui)
implementation(libs.androidx.ui.graphics)
implementation(libs.androidx.ui.tooling.preview)
implementation(libs.androidx.material3)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(platform(libs.androidx.compose.bom))
androidTestImplementation(libs.androidx.ui.test.junit4)
debugImplementation(libs.androidx.ui.tooling)
debugImplementation(libs.androidx.ui.test.manifest)
// implementation("com.blankj:utilcodex:1.31.1") {
// exclude(group = "androidx.appcompat")
// exclude(group = "androidx.core")
// exclude(group = "androidx.lifecycle")
// }
}
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
\ No newline at end of file
package tv.yunxi.imgfmt
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("tv.yunxi.imgfmt", appContext.packageName)
}
}
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:allowBackup="true"
android:dataExtractionRules="@xml/data_extraction_rules"
android:fullBackupContent="@xml/backup_rules"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.ImgFmtConvert"
tools:targetApi="31">
<activity
android:name=".MainActivity"
android:exported="true"
android:label="@string/app_name"
android:theme="@style/Theme.ImgFmtConvert">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
\ No newline at end of file
precision highp float;
precision highp int;
varying vec2 vTextureCoord;
uniform sampler2D sTexture;
uniform float uWidth;
uniform float uHeight;
float cY(float x, float y) {
vec4 c = texture2D(sTexture, vec2(x, y));
return c.r * 0.257 + c.g * 0.504 + c.b * 0.098 + 0.0625;
}
vec4 cC(float x, float y, float dx, float dy) {
vec4 c0 = texture2D(sTexture, vec2(x, y));
vec4 c1 = texture2D(sTexture, vec2(x + dx, y));
vec4 c2 = texture2D(sTexture, vec2(x, y + dy));
vec4 c3 = texture2D(sTexture, vec2(x + dx, y + dy));
return (c0 + c1 + c2 + c3) / 4.;
}
float cU(float x, float y, float dx, float dy) {
vec4 c = cC(x, y, dx, dy);
return -0.148 * c.r - 0.291 * c.g + 0.439 * c.b + 0.5000;
}
float cV(float x, float y, float dx, float dy) {
vec4 c = cC(x, y, dx, dy);
return 0.439 * c.r - 0.368 * c.g - 0.071 * c.b + 0.5000;
}
vec2 cPos(float t, float shiftx, float gy) {
vec2 pos = vec2(floor(uWidth * vTextureCoord.x), floor(uHeight * gy));
return vec2(mod(pos.x * shiftx, uWidth), (pos.y * shiftx + floor(pos.x * shiftx / uWidth)) * t);
}
vec4 calculateY() {
vec2 pos = cPos(1., 4., vTextureCoord.y - 0.625);
vec4 oColor = vec4(0);
float textureYPos = pos.y / uHeight;
oColor[0] = cY(pos.x / uWidth, textureYPos);
oColor[1] = cY((pos.x + 1.) / uWidth, textureYPos);
oColor[2] = cY((pos.x + 2.) / uWidth, textureYPos);
oColor[3] = cY((pos.x + 3.) / uWidth, textureYPos);
return oColor;
}
vec4 calculateU(float gy, float dx, float dy) {
vec2 pos = cPos(2., 8., vTextureCoord.y - gy);
vec4 oColor = vec4(0);
float textureYPos = pos.y / uHeight;
oColor[0] = cU(pos.x / uWidth, textureYPos, dx, dy);
oColor[1] = cU((pos.x + 2.) / uWidth, textureYPos, dx, dy);
oColor[2] = cU((pos.x + 4.) / uWidth, textureYPos, dx, dy);
oColor[3] = cU((pos.x + 6.) / uWidth, textureYPos, dx, dy);
return oColor;
}
vec4 calculateV(float gy, float dx, float dy) {
vec2 pos = cPos(2., 8., vTextureCoord.y - gy);
vec4 oColor = vec4(0);
float textureYPos = pos.y / uHeight;
oColor[0] = cV(pos.x / uWidth, textureYPos, dx, dy);
oColor[1] = cV((pos.x + 2.) / uWidth, textureYPos, dx, dy);
oColor[2] = cV((pos.x + 4.) / uWidth, textureYPos, dx, dy);
oColor[3] = cV((pos.x + 6.) / uWidth, textureYPos, dx, dy);
return oColor;
}
vec4 calculateUV(float dx, float dy) {
vec2 pos = cPos(2., 4., vTextureCoord.y - 0.2500);
vec4 oColor = vec4(0);
float textureYPos = pos.y / uHeight;
oColor[0] = cU(pos.x / uWidth, textureYPos, dx, dy);
oColor[1] = cV(pos.x / uWidth, textureYPos, dx, dy);
oColor[2] = cU((pos.x + 2.) / uWidth, textureYPos, dx, dy);
oColor[3] = cV((pos.x + 2.) / uWidth, textureYPos, dx, dy);
return oColor;
}
vec4 calculateVU(float dx, float dy) {
vec2 pos = cPos(2., 4., vTextureCoord.y - 0.875);
vec4 oColor = vec4(0);
float textureYPos = pos.y / uHeight;
oColor[0] = cV(pos.x / uWidth, textureYPos, dx, dy);
oColor[1] = cU(pos.x / uWidth, textureYPos, dx, dy);
oColor[2] = cV((pos.x + 2.) / uWidth, textureYPos, dx, dy);
oColor[3] = cU((pos.x + 2.) / uWidth, textureYPos, dx, dy);
return oColor;
}
void main() {
if (vTextureCoord.y >= 0.625 && vTextureCoord.y < 0.875) {
gl_FragColor = calculateY();
} else if (vTextureCoord.y >= 0.875) {
gl_FragColor = calculateVU(1. / uWidth, 1. / uHeight);
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
}
\ No newline at end of file
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package tv.yunxi.imgfmt
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.opengl.GLES20
import android.opengl.GLSurfaceView
import android.opengl.GLUtils
import android.util.Log
import javax.microedition.khronos.egl.EGLConfig
import javax.microedition.khronos.opengles.GL10
/**
* @author zhaozl
* @date 2025/1/20 15:34
*/
class ImageRender: GLSurfaceView.Renderer {
private var textureId: Int = 0
private var mProgram: Int = 0
override fun onSurfaceCreated(gl: GL10?, p1: EGLConfig?) {
Log.d("ImageRender", "onSurfaceCreated")
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f)
mProgram = createProgram(mVertexShader, mFragmentShader);
textureId = loadTexture("/sdcard/image.png")
}
override fun onDrawFrame(gl: GL10?) {
Log.d("ImageRender", "onDrawFrame")
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)
GLES20.glUseProgram(mProgram)
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId)
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4)
}
override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) {
Log.d("ImageRender", "onSurfaceChanged")
GLES20.glViewport(0, 0, width, height)
}
private fun loadTexture(filePath: String): Int {
val bitmap = loadBitmapFromSDCard(filePath) ?: return 0
val textureIds = IntArray(1)
GLES20.glGenTextures(1, textureIds, 0)
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[0])
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR)
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR)
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0)
bitmap.recycle()
return textureIds[0]
}
private fun loadBitmapFromSDCard(filePath: String): Bitmap? {
return BitmapFactory.decodeFile(filePath)
}
private fun createProgram(vertexSource: String, fragmentSource: String): Int {
val vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource)
if (vertexShader == 0) {
return 0
}
val pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource) ?: return 0
var program = GLES20.glCreateProgram() ?: return 0
GLES20.glAttachShader(program, vertexShader)
checkGlError("glAttachShader")
GLES20.glAttachShader(program, pixelShader)
checkGlError("glAttachShader")
GLES20.glLinkProgram(program)
val linkStatus = IntArray(1)
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0)
if (linkStatus[0] != GLES20.GL_TRUE) {
Log.e(TAG, "Could not link program: ");
Log.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
return program;
}
private fun loadShader(shaderType: Int, source: String): Int {
var shader = GLES20.glCreateShader(shaderType)
if (shader != 0) {
GLES20.glShaderSource(shader, source)
GLES20.glCompileShader(shader)
val compiled = IntArray(1)
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0)
if (compiled[0] == 0) {
Log.e(TAG, "Could not compile shader $shaderType:")
Log.e(TAG, GLES20.glGetShaderInfoLog(shader))
GLES20.glDeleteShader(shader)
shader = 0
}
}
return shader
}
private fun checkGlError(op: String) {
var error = GLES20.glGetError()
while (error != GLES20.GL_NO_ERROR) {
Log.e(TAG, op + ": glError " + error);
throw RuntimeException(op + ": glError " + error);
error = GLES20.glGetError()
}
}
private val mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"void main() {\n" +
" gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
"}\n"
private val mFragmentShader =
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform samplerExternalOES sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
"}\n"
companion object {
private const val TAG = "ImageRender"
}
}
\ No newline at end of file
package tv.yunxi.imgfmt;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import android.util.Log;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Arrays;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* @author zhaozl
* @date 2025/1/20 17:45
*/
public class ImageRenderer implements GLSurfaceView.Renderer {
private Context mContext;
public ImageRenderer(Context context) {
mContext = context;
mVertices = ByteBuffer.allocateDirect(mVerticesData.length
* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
mVertices.put(mVerticesData).position(0);
Matrix.setIdentityM(mSTMatrix, 0);
Log.v(TAG, "mSTMatrix: " + Arrays.toString(mSTMatrix));
Matrix.setIdentityM(mMMatrix, 0);
// Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0);
}
@Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
Log.v(TAG, "onSurfaceChanged [" + width + ", " + height + "]");
// Ignore the passed-in GL10 interface, and use the GLES20
// class's static methods instead.
GLES20.glViewport(0, 0, width, height);
mRatio = (float) width / height;
// Log.v(TAG, "mProjMatrix 1: " + Arrays.toString(mProjMatrix));
// Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
Matrix.frustumM(mProjMatrix, 0, -1, 1, -1, 1, 3, 7);
Log.v(TAG, "mProjMatrix: " + Arrays.toString(mProjMatrix));
}
@Override
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
Log.v(TAG, "onSurfaceCreated");
// Ignore the passed-in GL10 interface, and use the GLES20
// class's static methods instead.
/* Set up alpha blending and an Android background color */
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
GLES20.glClearColor(0.643f, 0.776f, 0.223f, 1.0f);
/* Set up shaders and handles to their variables */
String fragmentShader = loadShaderFromAssets("FRAGMENT_SHADER_RGB2NV21.glsl");
mProgram = createProgram(mVertexShader, fragmentShader);
// mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0) {
return;
}
// 纹理坐标相关参数
// 获取uWidth location
muWidthHandle = GLES20.glGetUniformLocation(mProgram, "uWidth");
checkGlError("glGetUniformLocation uWidth");
if (muWidthHandle == -1) {
throw new RuntimeException("Could not get attrib location for uWidth");
}
// 获取uHeight location
muHeightHandle = GLES20.glGetUniformLocation(mProgram, "uHeight");
checkGlError("glGetUniformLocation uHeight");
if (muHeightHandle == -1) {
throw new RuntimeException("Could not get attrib location for uHeight");
}
// 顶点坐标相关参数
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
checkGlError("glGetAttribLocation aPosition");
if (maPositionHandle == -1) {
throw new RuntimeException("Could not get attrib location for aPosition");
}
maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
checkGlError("glGetAttribLocation aTextureCoord");
if (maTextureHandle == -1) {
throw new RuntimeException("Could not get attrib location for aTextureCoord");
}
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
checkGlError("glGetUniformLocation uMVPMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uMVPMatrix");
}
muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
checkGlError("glGetUniformLocation uSTMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uSTMatrix");
}
checkGlError("glGetUniformLocation uCRatio");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uCRatio");
}
createTexture();
createFrameBuffer();
Log.v(TAG, "mVMatrix 1: " + Arrays.toString(mVMatrix));
Matrix.setLookAtM(mVMatrix, 0,
0, 0, 3f,
0f, 0f, 0f,
0f, 1.0f, 0.0f);
Log.v(TAG, "mVMatrix: " + Arrays.toString(mVMatrix));
mPixelBuffer = ByteBuffer.allocateDirect(NV21_SIZE); // RGBA format
mPixelBuffer.order(ByteOrder.nativeOrder());
}
@Override
public void onDrawFrame(GL10 glUnused) {
// 绑定帧缓冲区
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer);
checkGlError("glBindFramebuffer mFrameBuffer: " + mFrameBuffer);
renderTexture();
GLES20.glReadPixels(0, 0, mWidth, mHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPixelBuffer);
checkGlError("glReadPixels");
mPixelBuffer.rewind();
mPixelBuffer.get(mImageBytes);
saveImage(mImageBytes, "nv21");
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
checkGlError("glBindFramebuffer 0");
renderTexture();
}
private void renderTexture() {
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
// 设置顶点坐标
mVertices.position(VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
// 设置纹理坐标
mVertices.position(VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
// mMVPMatrix = mVMatrix * mMMatrix
Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
// mMVPMatrix = mProjMatrix * mMVPMatrix
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
checkGlError("glUniformMatrix4fv mMVPMatrix");
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
checkGlError("glUniformMatrix4fv mSTMatrix");
// RGB2NV21 需要设置uWidth和uHeight
if (muWidthHandle != -1) {
// 设置uWidth
GLES20.glUniform1f(muWidthHandle, mWidth);
checkGlError("glUniform1f muWidthHandle");
}
if (muHeightHandle != -1) {
// 设置uHeight
GLES20.glUniform1f(muHeightHandle, mHeight);
checkGlError("glUniform1f muHeightHandle");
}
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
}
private void createTexture() {
ByteBuffer imageBuffer = loadBytesFromAssets("image/fish.rgba");
// 创建纹理
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureID = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
checkGlError("glBindTexture mTextureID");
// GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, bitmap, 0);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, imageBuffer);
checkGlError("texImage2D mTextureID");
// Can't do mipmapping with camera source
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
// Clamp to edge is the only option
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
checkGlError("glTexParameteri mTextureID: " + mTextureID);
}
private void createFrameBuffer() {
// 创建帧缓冲区
int[] frameBuffers = new int[1];
GLES20.glGenFramebuffers(1, frameBuffers, 0);
mFrameBuffer = frameBuffers[0];
// 绑定帧缓冲区
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer);
checkGlError("glBindFramebuffer mFrameBuffer: " + mFrameBuffer);
// 创建纹理
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mFrameTextureID = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mFrameTextureID);
checkGlError("glBindTexture mFrameTextureID");
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
checkGlError("glTexImage2D mFrameTextureID");
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mFrameTextureID, 0);
checkGlError("glFramebufferTexture2D mFrameTextureID");
// 检查帧缓冲区是否完整
if (GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER) != GLES20.GL_FRAMEBUFFER_COMPLETE) {
Log.e(TAG, "Framebuffer is not complete");
}
// 解绑帧缓冲区
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
checkGlError("glBindFramebuffer 0");
}
private int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, "Could not compile shader " + shaderType + ":");
Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
}
return shader;
}
private int createProgram(String vertexSource, String fragmentSource) {
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = GLES20.glCreateProgram();
if (program != 0) {
GLES20.glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
GLES20.glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] != GLES20.GL_TRUE) {
Log.e(TAG, "Could not link program: ");
Log.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
}
return program;
}
private void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
Log.e(TAG, op + ": glError " + error);
throw new RuntimeException(op + ": glError " + error);
}
}
private static final int FLOAT_SIZE_BYTES = 4;
private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int VERTICES_DATA_POS_OFFSET = 0;
private static final int VERTICES_DATA_UV_OFFSET = 3;
// private final float[] mVerticesData = {
// // X, Y, Z, U, V
// -1.0f, -1.0f, 0, 0.f, 0.f, // 左下
// 1.0f, -1.0f, 0, 1.f, 0.f, // 右下
// -1.0f, 1.0f, 0, 0.f, 1.f, // 左上
// 1.0f, 1.0f, 0, 1.f, 1.f, // 右上
// };
private final float[] mVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0 /* 左下 */, 0.f, 1.f, /* 左上 */
1.0f, -1.0f, 0 /* 右下 */, 1.f, 1.f, /* 右上 */
-1.0f, 1.0f, 0 /* 左上 */, 0.f, 0.f, /* 左下 */
1.0f, 1.0f, 0 /* 右上 */, 1.f, 0.f, /* 右下 */
};
private FloatBuffer mVertices;
private final String mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"void main() {\n" +
" gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
"}\n";
private final String mFragmentShader =
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
"}\n";
/*
* Model-View-Projection Matrix
* 这是一个组合矩阵,用于将模型坐标转换为屏幕坐标。它是模型矩阵、视图矩阵和投影矩阵的乘积。
* 作用:将对象从其本地坐标系转换到屏幕坐标系,经过模型变换、视图变换和投影变换。
*/
private float[] mMVPMatrix = new float[16];
/*
* Projection Matrix
* 用于定义视锥体的投影变换。它将3D坐标投影到2D平面上。
* 作用:控制视野的宽度、高度和深度,决定了场景中物体的透视效果。
*/
private float[] mProjMatrix = new float[16];
/*
* Model Matrix
* 用于将对象从其本地坐标系转换到世界坐标系。它包含了对象的平移、旋转和缩放信息。
* 作用:定义对象在世界坐标系中的位置和姿态。
*/
private float[] mMMatrix = new float[16];
/*
* View Matrix
* 用于将世界坐标系转换到摄像机坐标系。它定义了摄像机的位置和方向。
* 作用:模拟摄像机的视角,决定了从哪个角度观察场景。
*/
private float[] mVMatrix = new float[16];
/*
* Surface Texture Matrix
* 用于处理纹理坐标的变换,特别是在使用SurfaceTexture时。
* 作用:调整纹理坐标以适应纹理的变换,比如旋转、缩放等。
*/
private float[] mSTMatrix = new float[16];
private int mProgram;
private int mTextureID;
private int mFrameBuffer;
private int mFrameTextureID;
private int muMVPMatrixHandle;
private int muSTMatrixHandle;
private int maPositionHandle;
private int maTextureHandle;
private int muWidthHandle = -1;
private int muHeightHandle = -1;
private ByteBuffer mPixelBuffer;
private float mRatio = 1.0f;
private static final int mWidth = 1920;
private static final int mHeight = 1080;
private static final int RGBA_SIZE = mWidth * mHeight * 4;
private static final int NV21_SIZE = RGBA_SIZE * 3 / 8;
private byte[] mImageBytes = new byte[NV21_SIZE];
private static final String TAG = "ImageRenderer";
private Bitmap loadBitmapFromAssets(String fileName) {
AssetManager assetManager = mContext.getAssets();
try (InputStream inputStream = assetManager.open(fileName)) {
return BitmapFactory.decodeStream(inputStream);
} catch (IOException e) {
Log.e(TAG, "Error loading bitmap from assets: " + e.getMessage());
return null;
}
}
private ByteBuffer loadBytesFromAssets(String fileName) {
AssetManager assetManager = mContext.getAssets();
try (InputStream inputStream = assetManager.open(fileName)) {
return ByteBuffer.wrap(inputStream.readAllBytes());
} catch (IOException e) {
Log.e(TAG, "Error loading bytes from assets: " + e.getMessage());
return null;
}
}
private String loadShaderFromAssets(String fileName) {
AssetManager assetManager = mContext.getAssets();
try (InputStream inputStream = assetManager.open("glsl/" + fileName)) {
byte[] buffer = new byte[inputStream.available()];
inputStream.read(buffer);
return new String(buffer);
} catch (IOException e) {
Log.e(TAG, "Error loading shader from assets: " + e.getMessage());
return null;
}
}
private int index = 0;
private void saveImage(byte[] buffer, String suffix) {
Log.v(TAG, "saveImage buffer length: " + buffer.length);
FileOutputStream fos = null;
try {
// String path = "/storage/9016-4EF8/dump_rgba";
String path = "/data/data/tv.yunxi.imgfmt/files/dump_rgba";
File filePath = new File(path);
if (!filePath.exists()) {
filePath.mkdirs();
}
File file = new File(path + "/image_" + index++ + "." + suffix);
if (!file.exists()) {
file.createNewFile();
}
// 写入文件
fos = new FileOutputStream(file);
fos.write(buffer);
fos.flush();
fos.close();
} catch (Exception e) {
e.printStackTrace();
} finally {
if (fos != null) {
try {
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
package tv.yunxi.imgfmt
import android.graphics.PixelFormat
import android.media.ImageReader
import android.opengl.GLSurfaceView
import android.os.Bundle
import android.os.Handler
import android.os.HandlerThread
import android.util.Log
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.viewinterop.AndroidView
//import com.blankj.utilcode.util.FileIOUtils
//import com.blankj.utilcode.util.FileUtils
import tv.yunxi.imgfmt.ui.theme.ImgFmtConvertTheme
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
setContent {
ImgFmtConvertTheme {
Scaffold(modifier = Modifier.fillMaxSize()) { innerPadding ->
GreetingPreview()
}
}
}
// mImageReader = ImageReader.newInstance(1920, 1080, PixelFormat.RGBA_8888,1)
// mImageReader.surface
// mHandlerThread.start()
}
private var mImageReader: ImageReader? = null
private var mHandler: Handler? = null
private val mHandlerThread = object : HandlerThread("TestImageQuality") {
override fun onLooperPrepared() {
super.onLooperPrepared()
mHandler = Handler(looper) {
return@Handler true
}
mImageReader?.setOnImageAvailableListener(ImageReader.OnImageAvailableListener {
acquireImage(it)
}, mHandler)
}
}
private val imageBytes = ByteArray(1920 * 1080)
private fun acquireImage(reader: ImageReader) {
val image = reader.acquireNextImage()
val planes = image.planes
val plane = planes[0]
val buffer = plane.buffer
val width = image.width
val height = image.height
val pixelStride = plane.pixelStride
val rowStride = plane.rowStride
val rowPadding = rowStride - pixelStride * width
Log.d(TAG, "acquireImage image planes: ${planes.size}, width: $width, height: $height, " +
"pixelStride: $pixelStride, rowStride: $rowStride, " +
"rowPadding: $rowPadding")
val offset: Int = 1920 * 1080 * 4 * 5 / 8
buffer.position(offset)
buffer.get(imageBytes)
// saveImage(imageBytes, 1920, 1080)
image?.close()
}
private var index = 0
// private fun saveImage(buffer: ByteArray, width: Int, height: Int) {
// try {
// val path = "/storage/9016-4EF8/dump_nv21"
// FileUtils.createOrExistsDir(path)
// FileIOUtils.writeFileFromBytesByStream("$path/image_${index++}.nv21", buffer, false)
// } catch (e: Exception) {
// e.printStackTrace()
// }
// }
companion object {
private const val TAG = "MainActivity"
}
}
@Composable
fun Greeting(onClick: (Boolean) -> Unit, modifier: Modifier = Modifier) {
var isToggled by remember { mutableStateOf(false) }
Column(modifier = modifier) {
Button(
onClick = {
isToggled = !isToggled
onClick(isToggled)
},
colors = ButtonDefaults.buttonColors(
containerColor = if (isToggled) {
MaterialTheme.colorScheme.primary
} else {
MaterialTheme.colorScheme.secondary
}
),
modifier = Modifier.fillMaxWidth()
) {
Text(text = if (isToggled) "ON" else "OFF")
}
TextureViewExample()
}
}
@Preview(showBackground = true)
@Composable
fun GreetingPreview() {
ImgFmtConvertTheme {
Greeting(onClick = {
// 处理按钮点击事件
Log.d("ImgFmtConvert", "on click: $it")
})
}
}
@Composable
fun TextureViewExample() {
AndroidView(
factory = { context ->
GLSurfaceView(context).apply {
setEGLContextClientVersion(2)
// 初始化 TextureView 的逻辑
setRenderer(ImageRenderer(context))
// 设置帧率
// renderMode = GLSurfaceView.RENDERMODE_CONTINUOUSLY
// setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY)
}
},
modifier = Modifier
.width(960.dp)
.height(540.dp)
.background(Color.Gray)
)
}
\ No newline at end of file
package tv.yunxi.imgfmt;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import android.util.Log;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* @author zhaozl
* @date 2025/1/20 17:45
*/
public class MyRenderer implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
private Context mContext;
public MyRenderer(Context context) {
mContext = context;
mVertices = ByteBuffer.allocateDirect(mVerticesData.length
* FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
mVertices.put(mVerticesData).position(0);
Matrix.setIdentityM(mSTMatrix, 0);
Matrix.setIdentityM(mMMatrix, 0);
// Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0);
}
@Override
public void onDrawFrame(GL10 glUnused) {
synchronized(this) {
if (updateSurface) {
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
updateSurface = false;
}
}
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
mVertices.position(VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
mVertices.position(VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
VERTICES_DATA_STRIDE_BYTES, mVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
}
@Override
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
Log.v(TAG, "onSurfaceChanged [" + width + ", " + height + "]");
// Ignore the passed-in GL10 interface, and use the GLES20
// class's static methods instead.
GLES20.glViewport(0, 0, width, height);
mRatio = (float) width / height;
Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
}
@Override
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
Log.v(TAG, "onSurfaceCreated");
// Ignore the passed-in GL10 interface, and use the GLES20
// class's static methods instead.
/* Set up alpha blending and an Android background color */
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
GLES20.glClearColor(0.643f, 0.776f, 0.223f, 1.0f);
/* Set up shaders and handles to their variables */
mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0) {
return;
}
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
checkGlError("glGetAttribLocation aPosition");
if (maPositionHandle == -1) {
throw new RuntimeException("Could not get attrib location for aPosition");
}
maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
checkGlError("glGetAttribLocation aTextureCoord");
if (maTextureHandle == -1) {
throw new RuntimeException("Could not get attrib location for aTextureCoord");
}
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
checkGlError("glGetUniformLocation uMVPMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uMVPMatrix");
}
muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
checkGlError("glGetUniformLocation uSTMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uSTMatrix");
}
checkGlError("glGetUniformLocation uCRatio");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uCRatio");
}
/*
* Create our texture. This has to be done each time the
* surface is created.
*/
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureID = textures[0];
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
checkGlError("glBindTexture mTextureID");
// Can't do mipmapping with camera source
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
// Clamp to edge is the only option
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
checkGlError("glTexParameteri mTextureID");
/*
* Create the SurfaceTexture that will feed this textureID, and pass it to the camera
*/
mSurface = new SurfaceTexture(mTextureID);
mSurface.setOnFrameAvailableListener(this);
// Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
synchronized(this) {
updateSurface = false;
}
}
synchronized public void onFrameAvailable(SurfaceTexture surface) {
/* For simplicity, SurfaceTexture calls here when it has new
* data available. Call may come in from some random thread,
* so let's be safe and use synchronize. No OpenGL calls can be done here.
*/
updateSurface = true;
Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
}
private int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, "Could not compile shader " + shaderType + ":");
Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
}
return shader;
}
private int createProgram(String vertexSource, String fragmentSource) {
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = GLES20.glCreateProgram();
if (program != 0) {
GLES20.glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
GLES20.glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] != GLES20.GL_TRUE) {
Log.e(TAG, "Could not link program: ");
Log.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
}
return program;
}
private void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
Log.e(TAG, op + ": glError " + error);
throw new RuntimeException(op + ": glError " + error);
}
}
private static final int FLOAT_SIZE_BYTES = 4;
private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int VERTICES_DATA_POS_OFFSET = 0;
private static final int VERTICES_DATA_UV_OFFSET = 3;
private final float[] mVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
private FloatBuffer mVertices;
private final String mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"void main() {\n" +
" gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
"}\n";
private final String mFragmentShader =
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform samplerExternalOES sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
"}\n";
/*
* Model-View-Projection Matrix
* 这是一个组合矩阵,用于将模型坐标转换为屏幕坐标。它是模型矩阵、视图矩阵和投影矩阵的乘积。
* 作用:将对象从其本地坐标系转换到屏幕坐标系,经过模型变换、视图变换和投影变换。
*/
private float[] mMVPMatrix = new float[16];
/*
* Projection Matrix
* 用于定义视锥体的投影变换。它将3D坐标投影到2D平面上。
* 作用:控制视野的宽度、高度和深度,决定了场景中物体的透视效果。
*/
private float[] mProjMatrix = new float[16];
/*
* Model Matrix
* 用于将对象从其本地坐标系转换到世界坐标系。它包含了对象的平移、旋转和缩放信息。
* 作用:定义对象在世界坐标系中的位置和姿态。
*/
private float[] mMMatrix = new float[16];
/*
* View Matrix
* 用于将世界坐标系转换到摄像机坐标系。它定义了摄像机的位置和方向。
* 作用:模拟摄像机的视角,决定了从哪个角度观察场景。
*/
private float[] mVMatrix = new float[16];
/*
* Surface Texture Matrix
* 用于处理纹理坐标的变换,特别是在使用SurfaceTexture时。
* 作用:调整纹理坐标以适应纹理的变换,比如旋转、缩放等。
*/
private float[] mSTMatrix = new float[16];
private int mProgram;
private int mTextureID;
private int muMVPMatrixHandle;
private int muSTMatrixHandle;
private int maPositionHandle;
private int maTextureHandle;
private float mRatio = 1.0f;
private SurfaceTexture mSurface;
private boolean updateSurface = false;
private static final String TAG = "MyRenderer";
// Magic key
private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
public SurfaceTexture getSurfaceTexture() {
return mSurface;
}
}
package tv.yunxi.imgfmt.ui.theme
import androidx.compose.ui.graphics.Color
val Purple80 = Color(0xFFD0BCFF)
val PurpleGrey80 = Color(0xFFCCC2DC)
val Pink80 = Color(0xFFEFB8C8)
val Purple40 = Color(0xFF6650a4)
val PurpleGrey40 = Color(0xFF625b71)
val Pink40 = Color(0xFF7D5260)
\ No newline at end of file
package tv.yunxi.imgfmt.ui.theme
import android.app.Activity
import android.os.Build
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.material3.dynamicLightColorScheme
import androidx.compose.material3.lightColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.platform.LocalContext
private val DarkColorScheme = darkColorScheme(
primary = Purple80,
secondary = PurpleGrey80,
tertiary = Pink80
)
private val LightColorScheme = lightColorScheme(
primary = Purple40,
secondary = PurpleGrey40,
tertiary = Pink40
/* Other default colors to override
background = Color(0xFFFFFBFE),
surface = Color(0xFFFFFBFE),
onPrimary = Color.White,
onSecondary = Color.White,
onTertiary = Color.White,
onBackground = Color(0xFF1C1B1F),
onSurface = Color(0xFF1C1B1F),
*/
)
@Composable
fun ImgFmtConvertTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
// Dynamic color is available on Android 12+
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
}
\ No newline at end of file
package tv.yunxi.imgfmt.ui.theme
import androidx.compose.material3.Typography
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
// Set of Material typography styles to start with
val Typography = Typography(
bodyLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
lineHeight = 24.sp,
letterSpacing = 0.5.sp
)
/* Other default text styles to override
titleLarge = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Normal,
fontSize = 22.sp,
lineHeight = 28.sp,
letterSpacing = 0.sp
),
labelSmall = TextStyle(
fontFamily = FontFamily.Default,
fontWeight = FontWeight.Medium,
fontSize = 11.sp,
lineHeight = 16.sp,
letterSpacing = 0.5.sp
)
*/
)
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
<monochrome android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="purple_200">#FFBB86FC</color>
<color name="purple_500">#FF6200EE</color>
<color name="purple_700">#FF3700B3</color>
<color name="teal_200">#FF03DAC5</color>
<color name="teal_700">#FF018786</color>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>
\ No newline at end of file
<resources>
<string name="app_name">ImgFmtConvert</string>
</resources>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme.ImgFmtConvert" parent="android:Theme.Material.Light.NoActionBar" />
</resources>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?><!--
Sample backup rules file; uncomment and customize as necessary.
See https://developer.android.com/guide/topics/data/autobackup
for details.
Note: This file is ignored for devices older that API 31
See https://developer.android.com/about/versions/12/backup-restore
-->
<full-backup-content>
<!--
<include domain="sharedpref" path="."/>
<exclude domain="sharedpref" path="device.xml"/>
-->
</full-backup-content>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?><!--
Sample data extraction rules file; uncomment and customize as necessary.
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
for details.
-->
<data-extraction-rules>
<cloud-backup>
<!-- TODO: Use <include> and <exclude> to control what is backed up.
<include .../>
<exclude .../>
-->
</cloud-backup>
<!--
<device-transfer>
<include .../>
<exclude .../>
</device-transfer>
-->
</data-extraction-rules>
\ No newline at end of file
package tv.yunxi.imgfmt
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}
\ No newline at end of file
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
alias(libs.plugins.jetbrains.kotlin.android) apply false
}
\ No newline at end of file
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true
\ No newline at end of file
[versions]
agp = "8.4.0"
kotlin = "1.9.0"
coreKtx = "1.15.0"
junit = "4.13.2"
junitVersion = "1.2.1"
espressoCore = "3.6.1"
lifecycleRuntimeKtx = "2.8.7"
activityCompose = "1.8.0"
composeBom = "2023.08.00"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
androidx-activity-compose = { group = "androidx.activity", name = "activity-compose", version.ref = "activityCompose" }
androidx-compose-bom = { group = "androidx.compose", name = "compose-bom", version.ref = "composeBom" }
androidx-ui = { group = "androidx.compose.ui", name = "ui" }
androidx-ui-graphics = { group = "androidx.compose.ui", name = "ui-graphics" }
androidx-ui-tooling = { group = "androidx.compose.ui", name = "ui-tooling" }
androidx-ui-tooling-preview = { group = "androidx.compose.ui", name = "ui-tooling-preview" }
androidx-ui-test-manifest = { group = "androidx.compose.ui", name = "ui-test-manifest" }
androidx-ui-test-junit4 = { group = "androidx.compose.ui", name = "ui-test-junit4" }
androidx-material3 = { group = "androidx.compose.material3", name = "material3" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }
jetbrains-kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
#Mon Jan 20 10:35:22 CST 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
maven {
url = uri("https://maven.aliyun.com/repository/gradle-plugin")
}
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
maven {
url = uri("https://www.jitpack.io")
}
maven {
url = uri("https://maven.aliyun.com/repository/public")
}
maven {
url = uri("https://maven.aliyun.com/repository/google")
}
maven {
url = uri("https://maven.aliyun.com/repository/central")
}
}
}
rootProject.name = "ImgFmtConvert"
include(":app")
//include(":render")
//project(":render").projectDir = File(rootDir, "../Ultra/yunxistreamer/yunximodulerender")
//
//include(":yunxistreamer:yunximodulebase")
//project(":yunxistreamer:yunximodulebase").projectDir = File(rootDir, "../Ultra/yunxistreamer/yunximodulerender/yunximodulebase")
//
//include(":yunxicommonlib:common")
//project(":yunxicommonlib:common").projectDir = File(rootDir, "../Ultra/yunxistreamer/yunxicommonlib/common")
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